I’m a 3D Generalist and visual storyteller with a background in fine arts, 2D animation, and 3D computer animation. My work spans across modeling, lighting, environment creation, grooming, and real-time workflows in Unreal Engine. I enjoy building cinematic scenes, shaping atmosphere, and bringing characters and worlds to life with detail and intention.
I’ve contributed to a range of creative projects—from stylized and narrative-driven pieces to technical visualization and YouTube content—handling everything from asset creation to shot direction. I love the full pipeline: planning, crafting, problem-solving, and polishing.
As a quick learner, I adapt easily to new tools and production needs. Creativity, communication, and curiosity drive my process, and I’m always looking for new challenges that push my artistic and technical abilities further.